What have I done to deserve this? Or more accurately... why am I putting myself through more of this pain? Maybe it won't be so bad though... ..... ............
Click here to get the true Brute Force experience. Take your time, I don't mind. I almost miss the early 90's, when everyone was jumping on the cheesy rap bandwagon. So wonderfully horrible. Since I highly doubt anyone has transcribed the actual lyrics to this little ditty, here's my attempt:
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LISTEN UP!
Join your friends, we be watching it too!
We're the force, the Pop Tarts UNDERGROUND! KICK IT. (*whoosh, whoosh*) L-L-LISTEN UP!
(*whoosh*) BRUTE FORCE.
*P-POW, P-POW* KI-KICK, KI-KICK IT.
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FYI, some of those sound effects are from the how to play tutorial that runs in demo mode, and I'm far too lazy to remove those. But, uhhhhh, I have the feeling those lyrics aren't particularly accurate. As much as I listen to this I still can't make heads or tails out of the questionable lines at the beginning. They're probably something a little more sensible, but... I just can't figure it out! So, if anyone has any better guesses, feel free to mail them to me! I might edit this page with the most logical/entertaining guesses! And that, ladies and gentlemen, sums up everything you need to know about Brute Force. Thanks for reading.
Yes, I've made it abundantly clear thus far that the object of Brute Force (not to be confused with an X-Box game of the same name, I'm not at all familiar with it but it has to be a better game than this) is where you and a couple friends can beat the shit out of every enemy that gets in your way (at least until you or your friends say "Fuck this, let's play Teenage Mutant Ninja Turtles instead"). |
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But the game has plenty of other problems outside of the visuals, since it just so happens that it plays horribly too. I'm not really sure how many people agree with this, but I've always felt that beat-em-ups in which you can move around and face 8 different directions... just don't work as well as the more traditional ones (Double Dragon/Final Fight/etc) where you only have 2 directions to worry about. Being able to move up and down in those games makes it easier to avoid attacks and help give yourself a way of being able to "control" enemies, which makes you feel like more of a badass (since you're already beating up dozens of people, always badass in itself). When you have 8 directions to move in and attack, you have 8 directions to worry about enemies attacking from as well. Getting surrounded and bombarded with cheap hits becomes a more common occurence, and a new problem pops up - you have to figure out the attack range/hitboxes for your character for multiple directions. In a traditional beat-em-up you can usually get a feel for how much range each one of your attacks have, and that's because you're always facing left or right. Now you have to figure out not only the horizontal axis of attack, but vertical as well, which is something entirely different to learn as your character sprite is completely redrawn! And then there's the diagonal directions. Look at the screenshot above in which I am attempting to punch a guy located up-right from me. It looks like my punch should connect, but instead it whiffed and I ended up getting whipped for my efforts. Which might be ok if it was a leather-clad dominatrix, but no. (What?) If there's anything the game has going for it, it's that it at least has a decent number of ways in which you can attack enemies. The problem is that the regular standing attacks (neutral direction = punch, hold direction then push attack = kick) have shit for range and don't do much damage... unless you hold the button down. Holding the button down charges up the attack and delivers a more devasating blow, sending them flying with a hilarious "DOOOOOOOOOOOOOOH" voice. Satisfying if you can land it, but again, these attacks have dumb range and you''ll often end up getting hit before you can unleash the attack. Pushing the jump button by itself does a goofy dive attack with tons of recovery, pushing joystick direction+jump+attack does a jump kick that at least knocks the enemies back a bit, but the most useful attack in the game is the cyclone kick (pictured above), done by pushing jump and then attack the second after you leave the ground. It's important to learn to constantly jump around like a moron, whether it's with jump kicks or cyclone kicks, if you want any chance of having your credit last for a while. But, there are weapons you can pick up too! YEEUH! |
Sticks! | Whips! | Beer bottles! |
Machineguns! | Rocket launchers! | Flamethrowers! (they fucking suck) |
Grenades! | Molotov cocktails! |
Uh... tomatoes? I'm guessing these are supposed to be rocks or something... maybe bricks, but they're too round to be bricks. So I'm going to go with tomatoes on this one. Hey, they were pretty lethal in Toe Jam & Earl, so yeah... |
There are a few other weapons listed here, but they're all pretty similar to others. Make the most of every weapon you can find, before the enemies get their hands on them and use them against you. Every level in Brute Force starts from the same central location, with some blonde bimbo on TV telling you who you're supposed to beat up. "Skinheads riot in packed theater!"... yes, because if there's one thing everybody knows about skinheads, it's that they love to start trouble when they go to the local movie theater. I do think this is a sorta neat aspect of the game - every level starts from this same central location, and then you head to a different direction towards each area from the city. It makes a little more sense compared to the disjointed level progression in other games, anyway ("I just went to the top of a high-rise building and fought a boss, now I'm at the harbor? Huh?").
One thing I absolutely despised about Asylum was the multitude of cheap ways you could die if you didn't know any better. While this game doesn't go quite as overboard, there's still some really stupid shit in there that can fuck you over. Take this fire hydrant. You might feel like punching it just to see what happens, since beat-em-ups usually have powerups hidden in crates and telephone booths and the like. Destroy a fire hydrant though, and a stream of water sends you flying up into the air, killing you instantly! Yeah, that's great. And then even though you're supposed to have a brief period of invincibility between lives, the water keeps going and sends you up into the air again, since you respawn in the exact same spot you died. So you lose ANOTHER life. Did I mention that this fire hydrant appears ON THE VERY FIRST SCREEN OF THE GAME? That's right, the game wastes no time at all in letting you fuck yourself over and lose 2 of your 3 lives right off the bat. Lesson learned - you do NOT fuck with fire hydrants. Ever. |
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RIGHT ON MAN WOOOOO BABY BUST A MOVE
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But no. Nothing. Just keep shooting random assholes with your rocket launcher, and that's it. As for the ending? Cindy gets untied, and says "THANKS, BRUTE FORCE!". And then you put in your initials (assuming you got on the high scores), and the game goes back to the title screen. A completely unsatisfying end to a completely unsatisfying game. The lack of effort that went into this game is trickling down into the lack of effort I'm trying to make into talking about it. Let's end this shit. Brute Force sucks. Don't play it. So how about playing for score? As it turns out, a lot of beat-em-ups kept your score going even when you continued, making it possible to "buy" your way into the high scores even if you lacked skill. Brute Force falls into this category. So, just play solo through the game and get all the points for yourself, and you're assured a high score. Easy, right?! Wrong. This is because while you get points (or rather, money) for beating up hoodlums, you can ACTUALLY lose points during gameplay too. Whenever parts of the background are damaged, such as windows, fences, telephone booths, those goddamned fire hydrants, etc... you lose points/money. Even if you're not the one that did the damage! Letting your enemies trash the city will have a negative effect on your score... and as it just so happens, the enemies just love to do that on their own. Try as you might, you'll never be able to stop most of them from smashing random parts of the background. To make things worse, there are certain parts of the background that drop weapons when smashed, so if you try to prevent that then you'll have a lot less weapons to use, and using the weapons is the closest this game ever comes to being fun. Solution - don't play Brute Force for score. In fact, don't play Brute Force. The End. |